John Zeitler

Oh So Close

by on Mar.22, 2009, under Main Stuff

Okay. I spent a bit more time working on the game last night, but today’s progress– even thus far– has been tremendous. I’ve got a preliminary loading screen, I’ve got things set up for dynamic loading (read: loading only what you need for the scene ahead of time, then unloading only that when switching scenes), I did up the character positioning setup and drawing code AND created artwork for the demo characters…

and I got it running on Windows. It’s optimized for 720p right now (which means it’s WAY too big for average screens), so my biggest problem right now is getting the art rescaled to a standard size for the Windows version. I also have to set up an alternate control scheme, as I’m not going to demand that the people I’m giving this to have 360 controllers attached to their computers. Overall, I think I’m about 6 more hours away from a publishable alpha game (I chose not to put any music in for this alpha, beyond some sounds that will probably need to be replaced).

Those six hours are going to be next weekend, folks– I’m going to go enjoy the rest of this one, now that I can.

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