Code work for the XNA Project Tech Demo is complete. Which is kind of a big deal. It could have been done yesterday if I had not been struck by a massive case of Lazy. Still, today is just as good, since it’s a whole nine days before I expected to have to code like crazy in order to get it up in time for Tekkoshocon. As I said on the Twitter feed, though, it’s not “done” done yet: there’s a handful of tweaks I need to make to the script in order to get it to a point where it really shows off what can be done. But, by the end of March, you folks will be able to download a demo that you can play, so you can finally find out what the hell I’ve been running off at the mouth about for three months. Just have a little more patience, please.
At the very least, I think I’ve earned the right to enjoy this convention.