Archive for November, 2009
I Aten’t Dead
by John on Nov.30, 2009, under Main Stuff
Frangible Time Update: Finished Episode 3 tonight, bringing the word total up to 46.1K. I’m giving myself a one-day mulligan due to illness to hit the 50K line, but that means I need to re-work my outline for the next episode to match the great heaving plot twists that have been introduced over the last two episodes. On the one hand I love it when my characters derail my plot like this; on the other hand, it irritates me to rewrite stuff I thought I had planned out.
Like the above says, the illness and trips taken over November made writing… problematic at best. However I’m on track, doing better than I expected to (I honestly didn’t think I was going to get even this close to 50K by the end of the month), and overall I’m very confident I’ll be able to finish the story before the 1st of the year. Well before the first of the year, in fact, because I have two episodes planned out (loosely) already, with just a single episode in the middle to conjure up based on the pre-existing plot. I may have mentioned that FT is a very different story, thematically, than what I’ve done before; what I’ve written tonight pretty much seals that, I think. You guys probably won’t see it until June or so. Just take my word for it.
One other thing. Remember how, years and years ago, I said that writing fan fiction prepares you for being a real writer in that you get to work with themes and concepts applied to characters you know? Yeah. Tonight validated that, too.
Apparently, I Can Be Bought
by John on Nov.21, 2009, under Main Stuff
Last week– a week ago today, actually– I posted some very specific reasons my I would not buy Modern Warfare 2. That post, which I was very proud of, is now completely invalidated as of about an hour ago, when I accidentally won a copy of that very game.
In my defense, I was playing for the big screen TV that was the top prize. I missed.
As I was thinking about how best to destroy it, though, I started thinking, maybe I’m being wrong about this. Activision’s business practices are pretty repulsive to me, but in all honesty, the damage has been done. DJ Hero has underperformed, Tony Hawk Ride isn’t getting such a hot reception, and, well, my individual resistance to MW2 has done and will continue to do precisely jack shit in the grand scheme of things. Mostly because I seem to be about the only person who actually tried to hold out. One way or another, though, Activision’s been taking a beating in public opinion and in their bottom line (though MW2′s literally unprecedented success may mitigate their lesson somewhat).
It’s often been said that the only difference between a strong man and a fanatical zealot is the inability for the zealot to reverse his position. I’d like to think that I’m being a good person about this, particularly because I’ve already relented on at least one of my no-buy orders (Electronic Arts). I am, in fact, capable of admitting when I’m wrong. And besides, I despise people who complain about games without playing them first.
More to the point, I wrote last week that I can appreciate Infinity Ward’s work. That’s the absolute, God’s honest truth. Being a software developer myself, I know how important the code is to a developer like IW, and when a publisher (or in my case, client) decides to metaphorically jam all that hard work up their rectum, it gets more than a little discouraging.
The thing is, I can’t have it both ways. I cannot say that I want the games industry to expand to nontraditional gamers, and at the same time claim to be entitled to directing how the industry should move. Even within the so-called ‘hardcore’ sphere of the games being released, there’s an astonishing number of people playing them who likely haven’t been playing for nearly as long as I have; not because they’re younger, but because they just didn’t do it before. Really, if they want to play endless mediocre sequel after endless mediocre sequel, who am I to say they’re not entitled to those? And more to the point, what right would I have to respond to them when they say I shouldn’t be playing the games I do enjoy? If the constant sequel mill either funds games I like, or gets new people into the hobby, then I have no real room to complain.
Obviously the game’s not getting any play for the foreseeable future, because I’m still in hardcore-writer mode. I won’t be cracking much of anything long-term open until the story’s at least halfway done, which, assuming I get back to writing now, should be Sunday, after the end of Episode Three; I’ve run long on my word count, so it’s likely that I can cut two of the episodes out and still have enough content for the full year. It’s really disconcerting for me to be writing this post out now, because I feel like I should be focusing on the novel right this second.
But the plan is this. I’ve always said that you have to accept most of the lot that life gives you, and change what you can within your own capabilities. I’ve also said that, in the games industry, you sometimes have to take the bad with the good, because those are both subjective– what I consider bad pays the development costs for what I consider good, while for someone else the opposite is true. So, I’m going to use Modern Warfare 2 as a bit of a test-bed. It’s not exactly within my preferred genre of game, although I do enjoy first-person shooters. I’m also not likely to play the multiplayer modes with any regularity, because I’ve heard so much about the single-player campaign from the first one that made me wish I was playing it, rather than simply reading about it. If I can come away with the impression that I would not feel ripped off if I had paid for MW2– if the game impresses upon me a sense that this is the destination of the fat stacks of cash that Activision rakes in from all its franchise milking, and not into Bobby Kotick’s pockets– then I’ll reconsider my stance against Activision’s games, and boycotting within the industry in general.
In all honesty, if half the hype about this game is true, then I’ll be abandoning the self-flagellatory (and, I’ll fess up, self-important) boycott tactic. I’m starting to think that, maybe, “it’s only a game” should apply to buying them, too.
Pulling The Bandage
by John on Nov.19, 2009, under Main Stuff
I realized this afternoon that I am making things much, much harder on myself in terms of getting ahead in writing up Frangible Time. Therefore, I’m probably going to go into total lockdown mode for the duration of the writing. I should have been in this mode since the first of November, but I wasn’t; and then once I got sick I used that as a crutch and an excuse to not write. This irritates me beyond the capacity for reason.
Until further notice, I’m suspending regular blog posting, Twitter updates, forum participation, gaming (both offline and online), and, well, pretty much everything that isn’t writing. This also means that, despite my best efforts, I’m probably going to have a lapse in posts on Linguankery now that A Civics Lesson is done. I’ll post status updates on that site, and once I’m closer to a respectable goal I’ll post here again. (I have to finish FT before I can start posting it there, because I refuse to start posting something I’m not going to finish.)
That’s all. Sorry for the abrupt and terse tone, but it’s like a band-aid. Best to pull it off in one quick motion. Catch you all in a couple weeks.
Faceplant
by John on Nov.18, 2009, under Main Stuff
Tired now, so no writing was done and no post of any kind of quality. Sorry.
I realize that I’ve been coasting along, phoning in pretty much all of my content and posts since, oh, 2007. I’m making an effort in 2010 to not have another bad year in terms of stuff for you folks to read. But for the interim, while I’m recovering from crunch mode and getting Frangible Time together, please bear with the inanity for just a little while longer.
Daily Disasters
by John on Nov.17, 2009, under Main Stuff
Today was… very, very busy. I got a decent amount done at work, and not all of it was completely obsolesced before I left, so that’s a tick in the ‘plus’ column. The Xbox 360 Fall ’09 Update landed providing me with mostly useless features– but it does include last.fm, meaning I can finally have a good trance stream again, after living for a year without The System 82. And, to top it all off, a personal issue that had been looming over me is one major step closer to becoming resolved. But, something else happened today. Or rather, didn’t happen.
I didn’t get to wish my father a happy birthday.
It’s been just barely under nine months since he passed away. Nowadays, the pain is only there when I go looking for it, usually, but even then it doesn’t take long to surface. I got a chance to go through some of my old posts here and there over the past week or so, and one particular gem stood out. About this time last year, and I’m not even sure of the context on this, I had made an off-handed remark to him, saying, “Well, I’ll take a vow of silence!” His immediate response was, “Even if you did, you couldn’t.” The exchange had me in stitches then, and when I came across it again, I once more laughed until I cried. Of course, the crying was for a different reason.
I’m not entirely sure how I should go about this whole grief thing, either. On the one hand, his absence is still a really powerful force on me, and I’d be a callous liar to simply drop him out of my life just because he’s not here. On the other hand, I can’t let his memory, good as it is, drag me down in everything I do. In February, I wrote that the wound should not be left open too short or too long. The problem I have now is that I’m looking at an emotional and spiritual trauma with scientific and logical eyes, which means I’ll never know the answer. At least, not until it’s passed, and I recognize if I’ve chosen well or poorly.
In the interim, though, it’s enough to simply spare him a thought now and again, and to take each step as it is laid before me. Knowing that I have the love and support of so many people, and knowing that I take these steps with his memory by my side, I cannot falter.
Lists
by John on Nov.16, 2009, under Main Stuff
Sorry, folks…. I had a list of things to do today, and while “post” was on it, it just kept getting pushed back. More will be done tomorrow, I can guarantee.
Quick Impressions: pop’n music (Wii)
by John on Nov.15, 2009, under Main Stuff
Konami, you got some splainin’ to do.
I will say this, though. The presentation is, without a doubt, light-years beyond what Beat’n Groovy was. This actually feels like a real pop’n game in terms of the visuals and sounds. However… it controls terribly. It’s nearly impossible to hit the blue notes by themselves, and there’s no option to alter the sensitivity of the controls. I can forgive mucking with the menus (they’re closer to something like We Cheer than the traditional “wheel” menu); I can totally understand dropping the honorifics, and the very very minor edits to the characters are also understandable (Poet no longer has her halo, mostly because the backstory that explains her as an angel of Christmas is kind of not there). You guys even get props for not having horribly-mangled Engrish voices, and even more points for using master tracks (seriously, Ace of Spades ’08, by real-live Motorhead? AWE. SOME.).
But all that goes away when you can barely control the damn thing. Die-hard bemaniacs (like, well, me alone around these parts) will want it just to support the concept, but unfortunately I doubt Konami will manage to try again with a proper control scheme. I certainly hope they do, but it just doesn’t look likely.
(This entry was set up on time-delay, so don’t fret: I just wanted to make sure that I got my thoughts out of the way and a post set up for today, Sunday. Most of today will be spent at Legions in the North Hills, taking part in my first-ever Warhammer 40K tournament. My greenskin Boyz are definitely ready to kick some ‘oomie butt. Maybe if I get a little bit of extra time this week I’ll write up a report on the process… hm, sounds like a fun thing to do. I’ll shoot for that after I hit 30K words on Frangible Time.)
Technical Pacifism
by John on Nov.14, 2009, under Main Stuff
Over this past week, Microsoft announced that their Xbox Live service had reached a usage level of over two million simultaneous users. This is apparently unprecedented for the service, though it’s not hard to believe; having used all of the major consoles’ (and handhelds’) online services, I feel Live stands head and shoulders above the rest in terms of content and ease of use. (And I’m not just saying that because I won enough credit for the service that I haven’t bought marketplace points since February and I’m paid-for until 2011… though the points are getting a little thin now.) Still, something unusual had to have happened to drive usage up that much, and the answer is simple.
This week, Activision and Infinity Ward’s Call of Duty: Modern Warfare 2 was released for both the Xbox 360 and the Playstation 3. (The Wii, instead, received a port of the previous Modern Warfare game, subtitled “Reflex Edition”.) Most news outlets– and here I’m talking about mainstream news outlets, not specifically the gaming press– have called it the must-have game of the year. While I congratulate Infinity Ward on releasing a product that has received almost universal acclaim from reviewers and the media, I have to quietly and calmly repeat my statement that I will not buy the game.
Gamerscore Milestone: 10000 Points
by John on Nov.13, 2009, under Main Stuff
Today, my Xbox/Games For Windows Live Gamerscore exceeded 10000 points. The achievement that put me over this plateau was “Deja-Vu (All Over Again) (30G)” from Eat Lead: The Return of Matt Hazard. My current count for achievements is 577 individual achievements across 80 games, totaling 10240 points. The average value of each achievement is 17.75 points, with an average count of 128.00 points per game (Xbox.com reports 20.54% gamerscore completion and 25.37% achievement completion, with two fully-completed games). It took 70 days to reach this point from the previous plateau of 9005 on September 5th, 2009. 70 achievements were collected in this time, totaling 1235 points, with an average value of 17.64 points, and a collection rate of one achievement each day.
If my Gamerscore reaches at least 11790 points before January 1st, 2010, I will have doubled my Gamerscore over the course of 2009, the second year running I would accomplish this feat. As it stands, 2009 is still the most productive year in terms of Gamerscore increase (2871 in 2007, 3024 in 2008, so far 4345 for 2009).
Game Cleared: Eat Lead (360)
by John on Nov.13, 2009, under Main Stuff
At 10:28p, I defeated Wally Wellesley, the final boss of Eat Lead: The Return of Matt Hazard for the Xbox 360. This is the tenth game cleared in 2009.