Tag: gushing about stuff john likes
How I Felt All Day
by John on Jan.23, 2012, under Main Stuff
Maybe She Should Write To Discord Instead
by John on Jan.11, 2012, under Main Stuff
Submitted without comment.
Anime Rush To Judgment 2: Hi no Saiketsu (Day One)
by John on Jan.07, 2012, under Main Stuff
For the record, “hi no saiketsu” should mean “Judgment Day”, but I may have the wrong noun there at the end. Anyway, here we are– let’s get this trainwreck a-rollin’.
Key, The Metal Idol: (Studio Pierrot, 1994-1997; Viz Video/Pioneer, 2000)
Ah, nothing like a cryptic conspiracy to start things off. Despite being an early dub, the work is remarkably smooth, without a lot of the common problems that plagued releases of that sort. The only real technical problem is that the DVDs aren’t in anamorphic widescreen– they’re locked to 4:3 with reverse-letterboxing. Key herself is remarkably flat as a character, and most of what she does is just reacting to the circumstances around her. Fortunately, the show makes a distinction between “naive” and “too stupid to live” in her case, though she straddles that line. The bigger problem is that this style of show makes it really, really difficult to get a bead on things after just one episode. Its job was to get people to want to watch more, and in that regard, it’s succeeded… but it’s not terribly strong after just the one.
Revolutionary Girl Utena: (J.C. Staff, 1997; Nozomi Entertainment, 2011)
From what I can tell, this is a series entirely about getting more than you bargained for, and whether or not that’s exactly a good thing. Again, like Key, it’s locked to 4:3, but that’s again excusable considering the age of the show. However, Utena’s cast characterization is far stronger in this first episode than Key’s was, making the show immediately more interesting. I read a few spoilers here and there already, but not much could prepare me for the fact that there’s more here going on than is apparent on the surface. I have to wonder, though, about a school that could be so cavalier as to ignore gender differences in both the dress code and the sports teams… and about a heroine who plays basketball. Really, Utena has more class than to play basketball; she strikes me more as a rugby kind of girl.
Strike Witches: (Gonzo, 2007; Funimation, 2010)
I understand that the first episode usually means “give the people what they want”, but…. No. Just no. Not interested.
Nerima Daikon Brothers: (Aniplex, 2006; ADV, 2008)
The show has the subtitle “The Freshly Grated Musical”, but from the opening theme, “grating” is more like it. I can’t fathom what possessed ADV to continually cast people who can’t sing in musical roles. On the plus side, at least nobody here has any inclination to take this show seriously. Including me. And apparently this was made after Chris Patton decided to give up voice acting, ’cause he sure as hell ain’t doing it here. I can’t be entirely certain how much of this insanity is ADV’s fault, because at the bottom of this is Shinichi Watanabe. I’ll at least give it credit for not going for the panty-shot madness of Strike Witches.
GaoGaiGar: (Sunrise, 1997; Media Blasters, 2008)
If Evangelion was a deconstruction of the kind of old-school giant robot show I watched when I was very, very little, then GaoGaiGar is a loving restoration of that kind of show. It may be that having watched through most of a recent Super Sentai series (Gokaiger) has given me a renewed appreciation for the tropes that GGG relies entirely on, but there’s a real sense of honesty in how hard they’re playing literally every aspect of them. In terms of plot, it’s your bog-standard “alien invaders want Earth for nebulously defined reasons, and a secret organization is working to protect us”, but again, when your cover is blown, you play it all the harder to get by. GGG is shameless, unabashed, unafraid… and completely awesome for it.
That’s it for today; three winners so far, one dud, and one thing to cash in at The Exchange. Tomorrow’s set should be less varied, with pretty much all of them coming highly recommended.
by John on Jan.03, 2012, under Main Stuff
This may be one of the most awesome rock performances ever. I’m not even kidding.
Don’t Fence Me In
by John on Oct.02, 2011, under Main Stuff
It is perhaps fitting that I would join the iPad revolution mere days before the next Apple press event, whereupon it will be announced that my device is obsolete and will, in fact, self-destruct Mission Impossible-style. That’s a risk I’m willing to take, however, because quite frankly, the device has already changed how my day to day computing experience goes. Even after two days. Either I catch on fast or this thing is really that damn good.
First, the reasons why I delayed getting an iPad haven’t changed. I still think that, by and large, it’s an unnecessary thing; I got by just fine with a laptop for mobile computing, and in truth your standard netbook is a bit more capable than the iPad by virtue of being easier to program for. A lot of the shortcuts I’ve found with this could be done, with a modicum of effort and time, on my existing MacBook. Of course, I can’t do coding work on the iPad yet, as far as I’m aware, and it almost certainly won’t run Crysis. It is, for all intents and purposes, a glorified large iPod touch. (I didn’t get the 3G version, which has as its primary selling point the fact that it is a glorified iPhone instead.)
That said, now that I’ve incorporated it into my daily thing, I don’t think I want to give it up, and in fact depending on the situation I’d say it could be perfect for a lot of people. Not everyone, mind you, but a lot. And the primary reason for this is mobility.
Most of what I’ve been using the iPad for has been content consumption tasks– getting caught up on forums, e-mail, Facebook, web comics, etc. Previously, my daily routine had me doing this at my main desk, in front of my computer. There’s a fair amount of inertia involved in that, and more to the point I tend to stand at my desk rather than sit down. Also, in the mornings certain functions take priority, putting the brakes on social activity, if you catch my drift. Being able to take a mostly fully-functional computing platform around the house gives me a lot more freedom than I had ever really thought possible; again, it’s doable with a netbook, but much less convenient.
As evidenced by this post, though, it is possible to do content generation on the iPad, and do it well. The wordpress app is iPad native, meaning it doesn’t look fugly when you have to scale up an image designed for a screen one fifth the size. Given the option to type out a post on the iPad or tap it out on the iPhone, the iPad will win out most of the time. Obviously if I don’t have room to set down the tablet and type naturally, the iPhone is a good choice… But in the end it’s missing the ease of use that having a full-size but virtual keyboard provides. Typing on the keyboard half of the screen does take some getting used to, but it’s hardly a hardship.
There are some pretty big drawbacks, though, and the steep price coupled with some decent competition from real Android tablets are just the tip of the iceberg. (I don’t count hacked-up e-readers or cut-rate “it runs Android… 1.crap version of Android, but it runs Android” devices as real tablets.). One of the big ones is that the old “file” paradigm goes away. I bought a rulebook PDF for a play-by-post game I want to start up, and it was delivered as a ZIP file, which the iPad kind of gags on. To extract it I’d have to connect to my computer– a minor hassle, but think how businesses send stuff, in particular tech businesses. ZIP is a pretty big standard and the primary operating systems all have intrinsic support for it. That’s just a symptom, though– file handling is done on an app by app basis, and there’s no “pool” space for files to live in. If you don’t have an app for it, you can’t keep it on the iPad. Transferring files is an arduous task requiring the use if an obscure and hard to understand panel in iTunes. It could be better. It should be better.
(EDIT: I have since figured out how to open ZIP files, but it’s still clunky and counterintuitive compared to the baked-in support OSX has had since 10.4 or earlier.)
I also am not enamored with the general fragility of the device. Granted, I haven’t been swinging it around like a cricket bat or anything, and in fact I put it into a military-spec hard case before I even turned it on once. I am not kidding you about that. But something this thin and light by itself cannot really be as tough as Apple claims it to be. The iPhone gets a pass because it’s mostly comprised of the thick glass for it’s front and back; I’ve dropped that onto tile and concrete multiple times and it doesn’t have so much as a ding on it. I am afraid that, if I dropped the unprotected iPad, it would die violently and spectacularly, then somehow resurrect itself and come at my throat with its own broken, mangled shards. Thus the case that doubles its weight and makes it look like the Speak and Spell from Hell. (The case is priced at $80. Christine, bless her heart, found it for $40. I wonder what truck it fell off the back of.)
Oh yeah, that keyboard? The case makes it slightly harder to type on it, as I tend to overshoots the space bar and hit bottom-row letters. Purely a synergistic problem and not one I’m worried about, as it will train out, but it’s annoying in the short term.
Overall, though, I still think the device is worth it. Annoyances aside, the benefits far outweigh the drawbacks, and the iPad has come to a point where the technology and apps are there to make it a more efficient alternative for tasks which would be a bit more time-consuming on a PC. It’s going to be my on-the-go platform of choice for a good long while now, and I’m rethinking my decision to swear off Objective-C and forego app development altogether. That’s the sign of a good device, in my opinion: when you start thinking about what you can do with it and not what you can’t. There’s a lot that anyone can do with the iPad, just like there’s a lot you can do with a Galaxy Tab, a Xoom, or a stock Windows laptop. I just happen to like the iPad.
Draggin’ The Lines
by John on May.23, 2011, under Main Stuff
Considering I meant to have this post up three weeks ago, I suppose that I should consider dropping one or more of my activities. Then again, I care too much about all of them to drop any of them. This blog included. Even if I only wind up making one real-content post a month, I intend to keep up with this thing.
For a while I was feeling more than a little guilty that I had Game Clears up on the blog, indicating that yes, I did in the strictest sense “have time” to write and I was simply choosing not to out of laziness or selfishness. It’s in my nature to feel that if I’m not being “productive” then I should feel guilty, stemming from my theory that if I have the capability to do something, then I also have the responsibility to do it. The problem, of course, was that every time I would sit down to write for the blog, the writer’s block I’ve been suffering under for a while now would reassert itself, and I would wind up staring at the blank page for a while before giving up and playing a game.
Of course, I do have to relax at some point. I can’t be expected to be “on” constantly. If I choose to do so by gaming, well, then more power to me. I have to break myself of the mental block that says “relaxation = selfishness”. It’s going to be a long road, but the first step is accepting that those game clears should be proof that I’m not going completely loco.
Anyway, let’s talk games for a little bit. Portal 2 has been the big one, and even though I finished it before I wrote the first draft of this post, I still find myself going back and getting a chuckle out of some of the more funny aspects of the game. What I found most interesting was that Valve rewards humor on the part of the player, as well as giving the player something to laugh at by him or herself. Wheatley is funny, but when the player is rewarded for doing something stupid-but-funny, that’s even better.
One thing I’m finding to be even more fun about the game, and which extends the replay value of it dramatically, is the co-op campaign. There’s an entirely different dynamic between GLaDOS and the two robots Atlas and P-Body, and that can even be extended to the players. I’m going through it off and on with Chris LoBue, a partner of mine in BM&G, and we recently unlocked a hilarious interaction gesture where one of the droids takes the other’s “head” off and plays with it for a moment, inviting retaliation. It’s slapstick at its finest, and it reaffirms Valve’s choice of using robots for the co-op and not human characters.
That said, someone needs to patch in support for a third robot based on a cube, and then Valve can do the whole Three Stooges bit up properly.
So, after that, there was… Hmm, well, I suppose I could talk about the 3DS. Yes, I did get it on launch day, and no, I don’t regret it for a second. You’d be surprised how much fun I get out of something as simple as StreetPass and Find Mii, but that’s the standout feature of the system so far in my mind. It simplifies the whole interaction between gamers, and it’s the natural evolution of the tag modes that were pioneered in titles like The World Ends With You and Animal Crossing. The simple addition of real-world interactions to certain games is the hidden revolution in the machine, and I only hope that this becomes the breakout feature of the device in the way that the original DS’s touchscreen advanced portable gaming. To steal Microsoft’s phrase, it’s good to play together.
Nintendo is doing a great job of engaging with the playerbase this time around as well, too. The NOA Twitter feed highlights the various city-based StreetPass gatherings and clubs going on around the US. Granted, they haven’t gotten around to StreetPass Pittsburgh yet, but we’re still a small group. That’s actually symptomatic of the rather weak launch that the 3DS has had in the past two months. I’ll be the first to say that it was a little underwhelming– there were really only two titles that were worth picking up, and one of them (Bust-A-Move Universe) will only be worth picking up once it’s in the bargain bin, if a better version doesn’t come out before then. It’s annoying that the software isn’t there to support it yet, but I’m confident that that’s going to be fixed very soon.
It was a little annoying, too, to hear that the 3DS eShop has been delayed until the pre-E3 show– but not nearly as annoying as the mind-games Capcom is playing with Mega Man Legends 3. The big problem there is that the game still has not been given a green-light for full production, according to Capcom’s Dev Room initiative. The official word is that, depending on performance of the Prologue Version– the paid beta that was supposed to be released alongside the eShop– the game would either be scrapped or funded in full. In effect, Capcom is holding the game for ransom.
Now before I continue, I want to clarify something: it could be argued that BM&G is also holding a game for ransom, in that we can’t produce Point of Descent without funding. It’s a tricky parallel to navigate, and while it’s flattering to put an indie developer working on their first game on the same level as an iconic studio such as Capcom, that’s simply not the case. We’re going to continue work on Point of Descent regardless of how our Kickstarter and 8-Bit Funding pages do (I’m sorry I’m not being more subtle about that). Capcom, on the other hand, can throw away resources on a “failed” experiment and not risk ruin. The problem, of course, is that Capcom isn’t just throwing away money, but also reputation. They’ve been on rocky shores in that regard before, and I think it would be very wise if they just went ahead and announced at E3 that they’re just trolling us all and that MML3 is definitely coming out. It’s not like Capcom’s a stranger to being a lying creator either– witness the shell games they played prior to the official reveal of MVC3.
Anyway, E3. It coincides with a major Apple event, too– WWDC– but we’ll get to that in a little bit. This year will see the unveiling of the Nintendo console that will likely be in ludicrously short supply next year. (I learned my lesson and will be putting down a pre-order as soon as I can.) What has me puzzled, though, is that there haven’t been too many rumors about what Sony and Microsoft are doing. This could be a great opportunity for the both of them to steal the spotlight a little bit. One would imagine MS, at least, is showing something worthy of buying live airtime on Spike TV for their pre-game on June 6th at 4:30p EDT. Sony has taken a bit of a bloody nose this past month, but they’re running their own show the same day at 9p EDT. Nintendo is set up for the 7th at 12p EDT, which is conveniently when E3 proper starts.
As an aside: Maybe I’m reading too much into this, but I think Sony and MS have made a HUGE misstep here in scheduling their pre-games the day before Nintendo’s. I draw this thought from The West Wing. See, that show, believe it or not, had some pretty good insights into information control. One of the big tenets was that you want to make sure you get the most press time available. If you want to bury a story, you drop it in somewhere between major announcements so that it gets relatively little attention compared to the big stuff. By placing their shows in such close proximity to Nintendo’s, MS and Sony are trading the lingering effect of being last for the bombastic effect of being first. They’ll get the big initial drops, but Nintendo ultimately will have the most eyeballs on its work because it’ll be in a prime position to react to the other two pre-games.
In the end, though, it really boils down to what games are being shown off, and going by some of the less verifiable rumors I’ve been hearing– which I’ll not lend credence to here, as they come from some really sketchy sources– I think we’re all going to be very, very happy with all three consoles’ output this year. Just trust me on this one.
Moving on to Apple. By the time I get this post up, many of the Apple Stores around the world will have gone into lockdown mode in order to prepare for a major revamp of some sort. Nobody really knows what it is, except that it involves “gigabytes” of encrypted data being pushed to store servers; it might be as simple as giving iPads to employees to use instead of iPod Touches for POS terminals, or it could be a surprise launch of OS X Lion. We’ll know for sure in the morning. The rumors of a new iPhone hardware unit to be announced at WWDC on June 7th are pretty tantalizing, too. But what is probably the biggest news is the formal announcement of iOS 5.0. The mobile OS is slated to include a huge number of improvements to the everyday-use-case of i- devices, with the chief among them being a completely redone push/notification system. Apple, I think, didn’t expect push to be as big or as quickly embraced as it has been, and the initial implementation is starting to show its seams. Granted, there are also a lot of other things that need some spit and polish among the iOS guts, and a few things that are being driven by the (healthy and appreciated) Android rivalry. I would like to see some form of lock-screen widget implementation so that I could see weather and notifications at a glance, and I would be shocked beyond measure if the new notifications platform did not include an option to set truly customizable alert tones.
I mentioned in an aside up there that the rivalry with Android is “healthy and appreciated”. I mean that. The fact that the two operating systems are advancing and pushing each other forward by leapfrogging features means that, no matter which one users pick, they don’t miss out– assuming a long enough timescale. I’ve been an iOS user for going on three years now, and I’m not about to look back at all. Point of fact, I look to Android to see what features will be in the next major version of iOS. About the only thing I’m really unhappy with is the slower pace of releases from Apple compared to Google, but at the same time, not having the dizzying splintering going on that the Android landscape has is a definite plus in my book.
One other thing before I leave the Appleology pulpit: Apple and Google are both learning from the OS wars of old. They may have differing platforms and opposing goals, but both of them are very careful to rely on industry standards and are working towards interoperability. That might just be reflective of the current culture of interoperability in the computing world today, but it’s a breath of fresh air from the not-as-long-ago-as-I’d-like days when floppy disks came formatted in Mac and IBM flavors.
I suppose, really, the last thing to go over in the life-dump is the aftermath of Tekkoshocon and what my next steps there are. I was asked to help out with the RPG room for Tekko, and I did so. I make that sound so banal, but in truth it was probably one of the best times I’ve had in a long time at a con. There was stress, of course– comes with the territory of helping other people have a good time– but in the end it was worth it. Since then, I’ve been working on getting the video game room for The Sangawa Project together, and that itself has been an adventure and a half. At some point I’m going to have to go back up to Sharon to try to clean out Budd Street Video of some rare titles. That show comes just a couple of weeks before Otakon, which… I still haven’t registered for. Lisa Ortiz is a pretty big draw, but it largely depends on whether or not I really want to get into the Dealer’s Room. Which I probably do, but I may have to see how things go in the interim. Otakon probably isn’t going to have an attendance cap again, but if they do, I’m sure there will be enough notice to get things going in time.
That about covers everything I’ve wanted to mention. I’ll try to wr– oh, for cryin’ out loud, I promise that all the damn time and I never deliver. I suppose that if you need to get a fix on me, you could just keep an eye on my Twitter feed. If something big does happen, I’ll set aside time to write about it. Beyond that, I’ll try to keep this place up to date with the Game Clear notices and suchlike as I relax my way through this life. Ciao, kids.
Splish Splash
by John on Jan.30, 2011, under Main Stuff
I’ll spare you all the boring minutae of how I’m handling the transition back into public transit, as they get a little squicky if you’re not into the thought of envisioning me naked. Honestly, I don’t blame you; I don’t even like to look at myself naked. Still, there’s something to be said for preparation beforehand, and that’s all I’ll say.
Let’s talk D&D, shall we? I picked up the last of the Essentials books this afternoon, and now I have a complete set of those. The DM kit and Monster Vault proved to be pretty valuable purchases in that if I want to start up a campaign amongst some friends, I can. That’s a pretty big if, but I’m getting sidetracked. The Essentials books seemed a little strange to me, because they’re shallow enough to be considered “starter” kits, but in-depth enough to warrant the thought that this was where 4th Edition was headed. WotC’s marketing of the books didn’t help that, either. For the longest time I resisted picking up the two “class” books, because I thought their content was more or less duplicating the three Player’s Handbooks I already own.
To a certain extent, it is, and then again, it’s also more constrictive. Each of the two class books– Heroes of the Fallen Lands and Heroes of the Forgotten Kingdoms– details the basics of a handful of the classes. Fallen Lands provides clerics, fighters, rogues and wizards, while Forgotten Kingdoms offers druids, paladins, rangers and warlocks. That’s where things get tricky, because of each of the classes offered, you’re provided a single buildout path. Your powers are mostly selected for you, your paragon path and epic destiny are also chosen, and it’s all very cut and dried. That’s great for a player just starting out, and each of the books offers a pretty good mix so that a new player can try something different without being overwhelmed, but overall the books aren’t as valuable for experienced players as the hardback Handbooks and (X) Power books. There’s also a handful of changes to the existing races and feats, and a crapton of ease-of-play charts and pointers. Most of the critical stuff in the books are available on the Insider service, and what’s not does sort of lend some value to the paperbound copies.
What I’ve found to be pretty damn worth the cost, though, are the other three core books: the Rules Compendium, the Dungeon Master’s Book, and the Monster Vault. Of these only the RC is available “standalone”; the other two are in the DM’s Kit and Monster Vault box, respectively. Honestly, though, those aren’t bad deals either. For me, one of the things preventing me from DMing effectively was a lack of miniatures or figures to place and block out encounters. Both of the boxes contain cardboard tokens for monsters and players, printed with nicely-detailed artwork. This is mostly because WotC discontinued the D&D Minis game, as (like me) nobody wanted to buy randomized miniatures if they really just wanted a dozen goblins for an encounter.
Right, the books. The RC is basically everything you need, at an absolute minimum, to play the game once you’ve got characters rolled up and a DM ready to go. It’s organized far better than the PHBs and DMG, everything is clear and concise without being terse… Think of it like this: if the Player’s Handbook is a boring ol’ human, then the Rules Compendium is an elf: just plain better, and it knows it. There’s some updated charts here for DCs and suchlike, which may be useful to some players, but for the clarifications and the ability to leave at least one or two hardcover books back on the shelf when you go to a game, it’s a steal at twice the price. Despite the fact that it’s not red, I can promise you you’re likely to find what you’re looking for in the book three times faster.
The DM’s book is less impressive in that it covers a lot of the fluff of the Points of Light setting, but it also goes into some of what makes a proper or thrilling adventure. DM guides and advice are a dime a dozen, but like the RC, the DM Book streamlines a lot of the tedious parts and makes it easier to quickly and efficiently find stuff. (A side note: it bothers me that there’s no real “Trap Manual”– basically, doing for traps, hazards, and dungeon features what the Monster Manual does for the flora and fauna of the world.) The DM’s Kit isn’t a bad deal, honestly, as it includes some dungeon tiles and a few handfuls of character and monster tokens as well as a short adventure to run. The main complaint I have with the DM’s Book, and this may just be a first-print issue or something, is that the cover isn’t made of the same paper or whatever as the other Essentials books. It looks and feels cheap and flimsy… but I’ll get to that in a bit.
Finally, the Monster Vault book is pretty much the Monster Manual, shrunk down and stripped of some of the cruft that served comparatively little purpose. While fewer monster illustrations sounds like a bad thing, the overall effect is that the illustrations now correspond to the tokens included in the kit, and there are in fact more monster listings for each monster type (so for example, under “Elf” there’s listings for Lv2 Scout, Lv2 Minion Hunter, Lv3 Guard, etc. etc. up to Lv13 Drow Arachnomancer). The standard amenities of list by level and so forth are included, but again the chief advantage is the compact size. Upon further inspection, the Monster Vault uses the same flimsy cover that the DM’s Book does, but it’s a thicker tome than the DMB, so it’s a bit harder to notice the cover’s cheapness.
So that brings me to the downside of the line, beyond the fact that two of the most useful elements are saddled with tokens that I realize not everyone might need or want. The Essentials line is bound in a softcover format, along the lines of a mass-market book. It’s roughly 10% or so larger than the standard manga page size (or roughly the same size as the oversized omnibus page size becoming more popular these days), and while it’s a very well-printed book, its binding… well, I just fear for the day when something happens to this book, and I fear that day may be unnecessarily soon. On the other hand, I defy you to find a nicer full-scale RPG manual for a Jackson; when the pages do start dropping out, it won’t be an arduous task to replace the thing entirely.
WotC’s been releasing more and more Dungeon Tiles sets and flogging their overpriced dice sets alongside the books, but overall between the Essentials, the new Red Box set (which, I kid you not, I saw at Target once, and when I went to get another copy later on, the clerks said they couldn’t keep it in stock), and just some general nice press here and there, I think they’re doing a damn good job of opening up the hobby to more and more mainstream people. It doesn’t hurt that the generation that’s taking the reins of the world now– mine– is on the whole more receptive to nerdery than peoples past, either. I’m really impressed with the concept behind the Essentials books, but I wish WotC had made it clearer on the “where do you go from here?” aspect.
Ciao, kiddies.
Winter Warring
by John on Jan.09, 2011, under Main Stuff
So I happened to catch Summer Wars‘ showing in Pittsburgh today, at the Harris Theater. On one level, I want everyone reading this to go see it if it happens to be in your town soon (and I mean that, Zeitlers and Duffys). On the other hand, don’t watch too much of that trailer on the site linked above. What it doesn’t spoil outright, it completely misrepresents. This is a complicated movie, so bear with me while I try to get it all down before I go into what I hope won’t be a Tim Rogers-esque stream-of-crapciousness steaming pile of paragraphs.
Okay, so the first thing that the movie is about is OZ: a virtual world, along the lines of our reality’s Second Life, which has permeated society to such a great degree that it has supplanted the bare-bones World Wide Web. Think what would have happened if computer technology jumped from command-line telnet and GOPHER straight to the Matrix, or the Metaverse, or The World. It’s still all just people sitting at terminals, but the implication is that the electronic realm is still just a communications tool: e-mail, teleconferencing, and other applications we’re using today, in our world, are in the movie’s world under the purview of OZ.
However, at first the fact that OZ exists is seemingly brushed aside in favor of a couple of high school students, Kenji and Natsuki. Kenji is a part-time telecommuter working for OZ administration, and is noted to be a talented mathematics student who just barely missed being able to represent the nation in a global competition. Natsuki convinces Kenji to accompany her to her family’s reunion in the countryside as July winds down to an end, initially not telling him that he’s to pose as her fiancee in front of the family’s matriarch, Sakae. Sakae’s 90th birthday is coming up as well, and the family is quietly afraid for her health. Well, about as quietly as about a zillion relatives can be. Sakae is Natsuki’s great-grandmother, and so the celebration is for the extended family. Of course, Sakae herself is sharp enough to see through Natsuki’s deception almost immediately.
What nobody counts on is the black sheep of the family, Wabisuke, returning after a ten-year stint abroad in the United States. Pittsburgh, in point of fact– he’s supposedly a professor at Carnegie Mellon University. (This got a lot of laughs and applause at the showing this afternoon.) Anyway, he’d been in the bad books of the family after selling off a plot of land to fund his education, then running off to the US. Moreover, Wabisuke is adopted, and not everyone in the family takes a kindly eye to it. Natsuki, of course, is infatuated with him, and in fact modeled Kenji’s cover story on him.
After a chaotic first night at the reunion, Kenji gets an odd e-mail on his phone: a string of numbers and the phrase “Solve Me”. It’s late and Kenji’s searching for some way to keep from feeling completely hopeless, so he solves the problem– a ciphertext puzzle along the lines of the “Squeamish Ossifrage” puzzle of yore– and goes back to bed.
And that’s when everything goes to hell.
Suffice it to say, everything is connected, and while it may just have been a coincidence that Kenji has arrived at the door of the Jinnouchi clan, he’s practically part of the family by the end of the story. But getting there involves the world almost ending.
Seriously. It’s better than I make it sound. Trust me.
Anyway, from a technical standpoint the movie is a glorious change of pace from even the most beautifully animated series of late, mostly due to MADHOUSE’s ability to use CG in an anime and not have it look horribly out of place, but in no small part to the use of the Superflat design aesthetic. Think Andy Warhol taking a critical eye to generic manga and anime, and deconstructing it by exaggerating its fakeness. Scenes set in OZ are completely unreal, both in their technical complexity and in the sheer whacked-out-there character designs. Even still, the avatars are animated fluidly and stay on-model, except to prove the point of how fake the world really is; most of the combat involving the Harvey-like rabbit-man King Kazma highlight this very well. Scenes set in the real world of Ueda and the environs are, on the other hand, amazingly well done. The human character designs are diverse, but with some familial similarities that make certain characters look a little too much alike (in more than one case I couldn’t tell Natsuki and an aunt of hers apart, even though I had made a mental note of one of the ‘hints’ in the design).
The story isn’t bad either, and that’s where I’m going to have to put an end to the “professionalist” portion of this post and start getting subjective. I mentioned up there that I hoped that my own extended family would see this movie, and it’s not just because I know they’re keeping an eye on the blog and that sort of thing. The scenes where the entire Jinnouchi family is sitting down to dinner are something that, if you happen to have a large extended family like we do, will seem so very familiar to you. Between the kids and the food, the conversation and the community… it’s very hard for me to describe just how much that can mean to someone. A line late in the film highlights this, but sadly it’s way too much of a spoiler to mention here. (Seriously, knowing it’s coming wrecks the entire film.) There are other elements to the movie that sort of echoed with what I know of “family”. You’ll see, I hope.
If there was any doubt that people can be affected by even the silliest, most inconsequential little bits of fluffed-up entertainment that we can find, this film would erase it. I didn’t find out until later, of course, that the director came to this project after doing The Girl Who Leapt Through Time, which is another fantastic movie that I think everyone should watch at least once. It’s strange, thinking that even now we have to defend the artistic merits of a medium.
Which brings up another interesting point about media. Throughout the film, OZ isn’t referenced negatively or positively. It’s simply a fact of life by that point, like how we view the radio, or television, or movies. As a society, humanity doesn’t think that a television is an inherently evil thing. It took quite a while to get to that point, but the point is that the method of communication is a neutral thing. A voice on the radio commands no greater influence than a voice in person. If we can afford that level of acceptance to a select few media, what makes newer media– newer ways to share and convey information– so scary to society? What causes people to be so afraid of a computer, a video game, a text message?
In the end, Summer Wars is a fantastic movie that warrants a lot more attention than I think it’s going to get. The film never descends into melodramatics, and it remains cheekily self-aware even as the fate of the world rests on this peculiar yet not unknown to us family. If it made the art-house circuit a few more times, I would line up every time it came back here… then again, technology has caught up with us yet again, and the DVD is slated to be out in February. If it can’t make it to a screen near you, I highly recommend at least trying to grab the disc.
The Keytar Is Cool Again…
by John on Oct.26, 2010, under Main Stuff
…’cause the boys and girls in Boston say so.
So, Rock Band 3 is pretty much a success. Pro Keys mode is probably the easiest and most accessible of the Pro modes in my limited experience. As an added bonus, now any time someone says “why don’t you play a real instrument?”, I have something I can use to bludgeon that person to death. Melodically, of course. Gamer-Rage in D Minor.
Today was very, very good for more than just RB3, though… more on that in the coming days.
John Is Highly Suggestible, Part XLII
by John on Oct.11, 2010, under Main Stuff
So after reading through most of Peachifruit’s game comics, to say nothing of watching these, I have decided that the first game I’ll be playing once I get to the new place is Persona 4. P3P will have to suffice in the interim.
….oh yeah, and I’m not setting up any of the consoles until everything else is in place, because that would end my productivity right then and there.